LNK2019 Error using juce_dsp

Hello,
I am running into an issue that I can’t figure out and any assistance would be greatly appreciated! I am trying to create a spectrum analyzer audio plugin, and continue to run into a LNK2019 unresolved external symbol error. The file where the project says is the issue is not in the folder path that it says it is and even when I change the library directories it says it cannot open the file. I will paste my code below and again, thanks for any help you can offer!

----------------------------------------------PluginEditor.h------------------------------

#pragma once

#include “…/JuceLibraryCode/JuceHeader.h”
#include “PluginProcessor.h”
#include “juce_dsp/juce_dsp.h”

class SpectrogramComponent : public Component,
private Timer
{
public:
SpectrogramComponent()
: forwardFFT(fftOrder),
spectrogramImage(Image::RGB, 400, 300, true),
fifoIndex(0),
nextFFTBlockReady(false)
{
setOpaque(true);
startTimerHz(60);
}

~SpectrogramComponent()
{
	stopTimer();
}

//==============================================================================

void processAudioBlock(const AudioBuffer<float>& buffer)
{
	if (buffer.getNumChannels() > 0)
	{
		const float* channelData = buffer.getReadPointer(0);
		for (int i = 0; i < buffer.getNumSamples(); ++i)
			pushNextSampleIntoFifo(channelData[i]);
	}
}

//==============================================================================
void paint(Graphics& g) override
{
	g.fillAll(Colours::grey);

	g.setOpacity(1.0f);
	g.drawImage(spectrogramImage, getLocalBounds().toFloat());
}

void timerCallback() override
{
	if (nextFFTBlockReady)
	{
		drawNextLineOfSpectrogram();
		nextFFTBlockReady = false;
		repaint();
	}
}

void pushNextSampleIntoFifo(float sample) noexcept
{
	// if the fifo contains enough data, set a flag to say
	// that the next line should now be rendered..
	if (fifoIndex == fftSize)
	{
		if (!nextFFTBlockReady)
		{
			zeromem(fftData, sizeof(fftData));
			memcpy(fftData, fifo, sizeof(fifo));
			nextFFTBlockReady = true;
		}

		fifoIndex = 0;
	}

	fifo[fifoIndex++] = sample;
}

void drawNextLineOfSpectrogram()
{
	const int rightHandEdge = spectrogramImage.getWidth() - 1;
	const int imageHeight = spectrogramImage.getHeight();

	// first, shuffle our image leftwards by 1 pixel..
	spectrogramImage.moveImageSection(0, 0, 1, 0, rightHandEdge, imageHeight);

	// then render our FFT data..
	forwardFFT.performFrequencyOnlyForwardTransform(fftData);

	// find the range of values produced, so we can scale our rendering to
	// show up the detail clearly
	Range<float> maxLevel = FloatVectorOperations::findMinAndMax(fftData, fftSize / 2);
	if (maxLevel.getEnd() == 0.0f)
		maxLevel.setEnd(0.00001);
	for (int y = 1; y < imageHeight; ++y)
	{
		const float skewedProportionY = 1.0f - std::exp(std::log(y / (float)imageHeight) * 0.2f);
		const int fftDataIndex = jlimit(0, fftSize / 2, (int)(skewedProportionY * fftSize / 2));
		const float level = jmap(fftData[fftDataIndex], 0.0f, maxLevel.getEnd(), 0.0f, 1.0f);

		spectrogramImage.setPixelAt(rightHandEdge, y, Colour::fromHSV(level, 1.0f, level, 1.0f));
	}
}

enum
{
	fftOrder = 10,
	fftSize = 1 << fftOrder
};

private:
dsp::FFT forwardFFT;
Image spectrogramImage;

float fifo[fftSize];
float fftData[2 * fftSize];
int fifoIndex = 0;
bool nextFFTBlockReady = false;

JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(SpectrogramComponent)

};

//==============================================================================
/**
*/
class SpectrogramPluginAudioProcessorEditor : public AudioProcessorEditor
{
public:
SpectrogramPluginAudioProcessorEditor (SpectrogramPluginAudioProcessor&);
~SpectrogramPluginAudioProcessorEditor();

//==============================================================================
void paint (Graphics&) override;
void resized() override;
SpectrogramComponent m_SpectroGramComp;

private:
// This reference is provided as a quick way for your editor to
// access the processor object that created it.
SpectrogramPluginAudioProcessor& processor;

JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SpectrogramPluginAudioProcessorEditor)

};

------------------------------------------PluginProcessor.h-------------------------------------------------
#pragma once

#include “…/JuceLibraryCode/JuceHeader.h”

//==============================================================================
/**
*/
class SpectrogramPluginAudioProcessor : public AudioProcessor
{
public:
//==============================================================================
SpectrogramPluginAudioProcessor();
~SpectrogramPluginAudioProcessor();

//==============================================================================
void prepareToPlay (double sampleRate, int samplesPerBlock) override;
void releaseResources() override;

#ifndef JucePlugin_PreferredChannelConfigurations
bool isBusesLayoutSupported (const BusesLayout& layouts) const override;
#endif

void processBlock (AudioSampleBuffer&, MidiBuffer&) override;

//==============================================================================
AudioProcessorEditor* createEditor() override;
bool hasEditor() const override;

//==============================================================================
const String getName() const override;

bool acceptsMidi() const override;
bool producesMidi() const override;
double getTailLengthSeconds() const override;

//==============================================================================
int getNumPrograms() override;
int getCurrentProgram() override;
void setCurrentProgram (int index) override;
const String getProgramName (int index) override;
void changeProgramName (int index, const String& newName) override;

//==============================================================================
void getStateInformation (MemoryBlock& destData) override;
void setStateInformation (const void* data, int sizeInBytes) override;

private:
//==============================================================================
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (SpectrogramPluginAudioProcessor)
};

------------------------------------------------PluginEditor.cpp------------------------------------------

#include “PluginProcessor.h”
#include “PluginEditor.h”

//==============================================================================
SpectrogramPluginAudioProcessorEditor::SpectrogramPluginAudioProcessorEditor (SpectrogramPluginAudioProcessor& p)
: AudioProcessorEditor (&p), processor §
{
// Make sure that before the constructor has finished, you’ve set the
// editor’s size to whatever you need it to be.
addAndMakeVisible(&m_SpectroGramComp);
setSize (400, 300);
}

SpectrogramPluginAudioProcessorEditor::~SpectrogramPluginAudioProcessorEditor()
{
}

//==============================================================================
void SpectrogramPluginAudioProcessorEditor::paint (Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (Colours::green);
}

void SpectrogramPluginAudioProcessorEditor::resized()
{
m_SpectroGramComp.setBounds(0, 0, getWidth(), getHeight());
}

--------------------------------------------PluginProcessor.cpp---------------------------------------

/*

This file was auto-generated!

It contains the basic framework code for a JUCE plugin processor.

==============================================================================
*/

#include “PluginProcessor.h”
#include “PluginEditor.h”

//==============================================================================
SpectrogramPluginAudioProcessor::SpectrogramPluginAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput (“Input”, AudioChannelSet::stereo(), true)
#endif
.withOutput (“Output”, AudioChannelSet::stereo(), true)
#endif
)
#endif
{
}

SpectrogramPluginAudioProcessor::~SpectrogramPluginAudioProcessor()
{
}

//==============================================================================
const String SpectrogramPluginAudioProcessor::getName() const
{
return JucePlugin_Name;
}

bool SpectrogramPluginAudioProcessor::acceptsMidi() const
{
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}

bool SpectrogramPluginAudioProcessor::producesMidi() const
{
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}

double SpectrogramPluginAudioProcessor::getTailLengthSeconds() const
{
return 0.0;
}

int SpectrogramPluginAudioProcessor::getNumPrograms()
{
return 1; // NB: some hosts don’t cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you’re not really implementing programs.
}

int SpectrogramPluginAudioProcessor::getCurrentProgram()
{
return 0;
}

void SpectrogramPluginAudioProcessor::setCurrentProgram (int index)
{
}

const String SpectrogramPluginAudioProcessor::getProgramName (int index)
{
return {};
}

void SpectrogramPluginAudioProcessor::changeProgramName (int index, const String& newName)
{
}

//==============================================================================
void SpectrogramPluginAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock)
{
// Use this method as the place to do any pre-playback
// initialisation that you need…
}

void SpectrogramPluginAudioProcessor::releaseResources()
{
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}

#ifndef JucePlugin_PreferredChannelConfigurations
bool SpectrogramPluginAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
if (layouts.getMainOutputChannelSet() != AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != AudioChannelSet::stereo())
return false;

// This checks if the input layout matches the output layout

#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif

return true;

#endif
}
#endif

void SpectrogramPluginAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
const int totalNumInputChannels = getTotalNumInputChannels();
const int totalNumOutputChannels = getTotalNumOutputChannels();

// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (int i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
    buffer.clear (i, 0, buffer.getNumSamples());
auto myeditor = dynamic_cast<SpectrogramPluginAudioProcessorEditor*>(getActiveEditor());
if (myeditor != nullptr)
{
	myeditor->m_SpectroGramComp.processAudioBlock(buffer);
}
// This is the place where you'd normally do the guts of your plugin's
// audio processing...
for (int channel = 0; channel < totalNumInputChannels; ++channel)
{
    float* channelData = buffer.getWritePointer (channel);

    // ..do something to the data...
}

}

//==============================================================================
bool SpectrogramPluginAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}

AudioProcessorEditor* SpectrogramPluginAudioProcessor::createEditor()
{
return new SpectrogramPluginAudioProcessorEditor (*this);
}

//==============================================================================
void SpectrogramPluginAudioProcessor::getStateInformation (MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}

void SpectrogramPluginAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}

//==============================================================================
// This creates new instances of the plugin…
AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new SpectrogramPluginAudioProcessor();
}

It seems likely you have forgotten to add the juce_dsp module to your Modules in the Projucer. And after doing so, you should not need #include “juce_dsp/juce_dsp.h” either, as it will be included with #include “…/JuceLibraryCode/JuceHeader.h”

1 Like

Thank you so much cpr! Worked perfectly!