Hello,
I’ve a plugin that loads samples. I have some parameters and depending on that it loads different samples. I store those parameter like described in this tutorial.
My problem: The function that loads the saved state can trigger early or late, I think it depends on the DAW. So this is a problem of “load defaults” vs. “load saved state” when the plugin starts.
My current implementation is like this:
The function that loads the samples is called PluginProcessor::loadSamples(...)
In the function that triggers when a state is loaded (setStateInformation
) I call the loadSamples
function. So in case the DAW has a stored state if goes that flow and it loads everything successfully.
But when you add the plugin to a new project in a DAW, there should be an initial/default state so it loads the samples. In this case, the setStateInformation
will not trigger because there’s nothing stored. SO for this case I have the following code in my PluginProcessor::prepareToPlay
function:
auto asyncFn = [&]() {
juce::Thread::sleep(200);
if (!samplesAlreadyLoaded) {
loadSamples(...);
}
};
std::thread(asyncFn).detach();
This seems to work, but isn’t that hacky as hell? I mean, this is just something like a fallback in case nothing has been loaded and if so, then it will load the samples with the default parameters.
I have to know the parameters before I load the samples, because depending on the parameters it will be different sample files…
What is the best practice to handle this case? I’d like to get rid of that dirty code. Because my code is not efficient if the default-flow (waits 200ms) and it also can fail if the load-state-flow is slower than 200ms … I guess you know what I mean.
Any hints are welcome
Have a nice weekend