Hello
I have a few questions that might sound dumb but I searched forum a bit and and just got confused. I'm really new to C++ and Juce but I'm trying very hard to understand the fundamentals to achieve what I want.
I'd like to create a VST plug-in that is not an effect plug-in but an instrument plug-in (Image-Line puts that terminology, at any rate). In demo examples, they create either an *.exe app (great thing for stand-alone kind of instruments) or a *.dll app that can be used as an 'effect plug-in'. However I want to create a sampler with a keyboard and integrate my *.wav files to each notes and get them played on mousedown. In 'JuceDemo' at Synthesisers, MIDI i/o section, I see you already provided a keyboard playing samples but it only deals with one *.wav file (cello) and adjusts the pitch accordingly for the rest of the keys. So my questions are:
-how I can integrate my pre-recorded wav samples to each keys, e.g: if C1 clicked, play C1.wav, if C#1 clicked play C#1.wav and so on (a few lines code-example would be great :)
-on Visual Studio C++ how I set it for it to debug the output file as a *.dll that is not an effect plug-in but is a VST instrument
Any help would be much appreciated.