Since a few versions of Reaper, when loading a plug of mine that has an AudioProcessorGraph, during the rendering sequence it keeps hanging in the following piece of code of the MessageManagerLock::init routine:
while (! blockingMessage->lockedEvent.wait (20))
if ((threadToCheck != nullptr && threadToCheck->threadShouldExit())
|| (job != nullptr && job->shouldExit()))
blockingMessage = nullptr;
threadToCheck and job are both nullptr, so the only way out is via the while condition in the beginning, which is never fulfilled. Unfortunately the debugger jumps to the wrong line numbers when following that call (damn visual studio…). Any idear what might be going wrong here?