I’m facing a problem in managing a continuous thread in a sequencer with graphical events,
as anybody know, this is more than dangerous to modify graphic comps from your own made continuous thread…
So, i’m watching all my code to patch antwhere i had badly developped, calling some repaint() or setBounds() in my thread…
Then, I made my concerned components BOTH change listeners and broadcasters for themselves.
For instance :
My thread tells A to become blue, A do that :
A::wantsToBeBlue = true ;
Is using that is a working way to make graphics unattached from my thread ?..
I read the Jules’ doc about the “const mmLock” but I’m not actually convinced…
Thanks for help