using namespace juce; opengl-definitions like
GL_TEXTURE0 are either a macro (on mac, defined by gl3.h) or an enum (windows,
using namespace juce; I would have to add
juce:: in front of
GL_TEXTURE0 when on windows, which wouldn’t work on mac anymore.
So the code won’t be portable.
However, I actually like the removal of
using namespace juce;…
Am I missing something, or should JUCE revise the