Hi,
Right now I am trying to combine the AudioSampleBuffer given from the proccessBlock method, with an AudioSampleBuffer that I created from a WAV file. I am mixing them using the addFrom method.
When I am encountering is a ‘buzzing’ sound ontop of the other track when I apply my filter, as opposed to the desired mix of the two buffers.
When I create a reader for the WAV, usingFloatingPointData is false. The sample rate of the WAV matches the sample rate of the audio file I’ve been testing with. Anymore values I should poke at?
Here is a code sample from my constructor.
/* buffer initialization. */
SoundFile = File(SoundPath); /* SoundPath is correct I believe */
AudioFormatManager manager;
manager.registerBasicFormats();
Reader = manager.createReaderFor(SoundFile);
Buffer.setSize(Reader->numChannels, Reader->lengthInSamples);
Reader->read(&Buffer, 0, Reader->lengthInSamples, 0, true, true);
Here is a code sample from my processBlock
void ShowerfyAudioProcessor::processBlock (AudioSampleBuffer& buffer, MidiBuffer& midiMessages)
{
for (int channel = 0; channel < buffer.getNumChannels(); ++channel)
{
buffer.addFrom(channel, 0, Buffer, channel, 0, buffer.getNumSamples(), 1);
}
}
I have tried changing the numSamples argument of addFrom to Buffer.getNumSamples(), which did not work either.
Sorry if some of my terminology is off, I am still learning.
EDIT: Some more info, when I replace the data in the AudioSampleBuffer buffer in processBlock with the data from the AudioSampleBuffer made from the WAV file, only the buzzing sound is present.