So this pretty much explains that we must use AudioProcessorValueTreeState to do anything that would check names. For instance, I have an attack/release value and would like to modify between us, ms, s --> that means I need to have an AudioProcessorValueTreeState to do so, right?
When I do this, my label is showing a range between the NormalisableRange values. As I understand it, the first lambda function returns some sort of string we want to display while the second retrieves the actual value we want from said string. Is there a specific method I should display it in the GUI?
I am simply following the tutorial regarding displays, so yeah. I’ve been fiddling around with this all day and am quite puzzled at what I may be doing wrong.
Sorry, I just want to clarify. The ability to modify how the parameter values are displayed is a work in progress? Or am I missing what you are trying to convey? I truly appreciate the time you’ve taken to help out.
No, the progress is to unify that, so it happens magically by connecting using a SliderAttachment.
At the moment you can add lambdas to the AudioProcessorParameter in the AudioProcessorValueTreeState to change the display in the host.
And you can override the Slider to display the value in the TextBox. But these both have to be done individually.