In the case when user inputs mixed language text into TextEditor, it won’t be able to display the text they entered. Because the text could be mixed with different language which requires different fonts, set a single font on TextEditor does not solve the problem.
I know AttributedText drawing has font fallback working well because it’s based on CoreText. And this is great for all kinds of other text drawing in the app. But TextEditor seems using a very special way to draw it’s text that I cannot override with LookAndFeel.
So I wonder if there is work around for this problem? Thanks.