Hi, I’m currently trying to create a simple audio player using the AudioAppComponent. I was trying to be able to play multiple audio files concurrently so I made multiple transportSources. In the following code:
void getNextAudioBlock (const AudioSourceChannelInfo& bufferToFill) override
if ((tReaderSource.get() == nullptr) || (yReaderSource.get() == nullptr))
I noticed that only the very last transportSource can play any audio. Is there any way for me to play multiple audio files at once in this way, and if so could you please explain how or point me towards another way to play multiple audio files. Thanks in advance.