I’d like to have multiple instances of a VST plugin (reacting to only note or osc information, no audio), but I’d need one engine to collect their results and do the final calculation (send udp datagrams).
Is there a way to find out if there’s another instance running to get an engine object from, or in the other case, instantiate one engine object and head it to incoming plugin instances?
“anotherInstanceStarted” only gives me the new instances commandline so I can’t really gain information there, do I?
I am new to VST plugin development, so hopefully someone can point me to the right direction if I completely got this VST tech wrong…?
Thanks in advance!