I’m having some problems getting an JUCE app to run well on android.
On all emulators and phone that I have tried, I have been given buffer sizes of > 4000 samples. Im not sure if there is somthing that I am doing - or not doing - to be sent these cumbersom large buffers.
From the console :
I/JUCE: OpenSL: numInputChannels = 1, numOutputChannels = 0, nativeBufferSize = 192, nativeSampleRate = 48000, actualBufferSize = 4800, audioBuffersToEnqueue = 1, sampleRate = 48000, supportsFloatingPoint = false
I would presume from this that buffer sizes of 192 could requested. is that possable?
on a side note, what does the supports floating point parameter mean on the above console output?