Hi Jules,
adding :
if (player != nullptr) player->start();
+ outputBuffer.clear();
while (! threadShouldExit())
in OpenSLAudioIODevice::run() avoids having an uninitialised buffer being send to the opensl output
Hi Jules,
adding :
if (player != nullptr) player->start();
+ outputBuffer.clear();
while (! threadShouldExit())
in OpenSLAudioIODevice::run() avoids having an uninitialised buffer being send to the opensl output
Ah! Good call, thanks!