Hey guys -
After upgrading a clients project lately, we found that openGL components in viewports no longer work as well.
I am aware that this is a heavyweight component sitting overtop the main window component, and there are certain limitations associated with that.
However, it used to fit properly into the viewport, and scroll appropriately.
It still trims itself to be the right size, but no longer moves properly with the viewport scrollbars (it insists on the left hand edge staying at the edge of the viewport).
Anyway, I can fix that issue by setting GLviewport directly, but there are issues with mouse interactions and child components of the GL component, so it’s better to get a fix from you if possible.
Anyway, if needed I can probably whip up a example with the demo, but hopefully you are aware of the issue and don’t need this, but let me know