I’m running the OpenGL JUCE Demo (and my own app) and I notice on Windows that it uses a full CPU core. OSX and Linux don’t have this issue. I’m not sure if this is just my system or what, but I profiled it and it looks like it’s spending all it’s time on “RtlUserThreadStart”.
I was reading OpenGL and high CPU usage which sounded similar but I’m only using one context. Has anyone seen this issue? Is the solution to not attach the openGL Context to my component like Jules said in the other thread?