Hey Jules -
How hard would it be to allow multiple openGL contexts in one application?
It occurs to me if they overlap, or if one is the child of another, then it's probably more like sub-contexts.I love attaching a context to my topLevelWindow, but then want to somehow use canvases inside various views/components.
Any chance that is coming soon?
Also - is this limitation related to our inability to use openGL inside plugins? For that matter, does that limitation still exist? I haven't looked in a while, but I know that openGL canvases inside plugin UI used to cause major issues.
Anyway, just curious, not trying to rush you. All the progress lately has been amazing, keep up the good work!