I'm encounetring a strange issue when using the OpenGl Renderer (on both OSX and Win)
In a component, I'm using an Image which I'm tweaking in a timer, drawing some audio related value and then display it in the paint method.
This works fine with the default renderer but the image looks like empty with the openGL renderer.
One interresting point is that I do not recreate the Image in each timer callback but if I do it works fine.
Does this ring a bell ?