I’m trying to wrap my head around the new-ish DSP module. Is there a tidy way to combine processorChain objects into a parallel (audio) structure? I didn’t see any classes that look like they’re intended for this but this has to be common for anyone creating any kind of mixer-like structure with sends and returns or any more complex effect such as a reverb. What’s the JUCE-y solution? Any examples you can point me to?
Also, what about managing those chains? If want to create a mixer that has many aux channels, my first idea was to add a bunch of processor chains to a std::vector to make them easy to manage. But that doesn’t seem to work on account of the fancy templating stuff that’s being done. How would you manage a group of similar processing chains?