instead of having that `intersection`

variable be in the function, if it was passed into the function, we wouldn’t need to copy this function to get the intersection point of a line with our path.,

```
bool Path::intersectsLine (Line<float> line, float tolerance)
{
PathFlatteningIterator i (*this, AffineTransform(), tolerance);
Point<float> intersection;
while (i.next())
if (line.intersects (Line<float> (i.x1, i.y1, i.x2, i.y2), intersection))
return true;
return false;
}
```

Here’s a free function variant that provides some intersection points:

```
bool intersectsPath(const Path &p, Line<float> line, Array<Point<float>> &possibleIntersections)
{
PathFlatteningIterator i (p, AffineTransform(), Path::defaultToleranceForTesting);
Point<float> intersectionPoint;
while (i.next())
{
if (line.intersects (Line<float> (i.x1, i.y1, i.x2, i.y2), intersectionPoint))
{
possibleIntersections.add( intersectionPoint );
}
}
if( possibleIntersections.isEmpty() )
return false;
return true;
}
```