Starting with DSPModulePluginDemo (incidentally I now can’t find the download link), I added android as a build target, opened with Android Studio (Windows 10) and changed build variant to release. On my Samsung Galaxy S7 running Android 8.0 audio is processed cleanly until I enable ‘Cabinet Sim’ which causes the dsp::Convolution to be included in the processing chain and the audio glitches badly. I’m assuming the audio isn’t getting processed quickly enough but have no non-rooted way that I can find to check the CPU usage.
Before I start figuring out how to set buffer sizes can anyone confirm that they have had this working, perhaps on other devices. I realise latency is generally poor on android but it would be nice to know that dsp::Convolution processing is viable.