i am making a kick drum, and i have a small table of 100 samples for the initial click. This was chosen via experimentation, and is in my opinion the best sounding ‘noise’ for the click. I don’t want to use random noise.
I have an AudioBuffer set to play that table, and it sounds good at 44100hz samplerate,
But as it’s a VST, and will need to play at all possible samplerates, what’s the best way of wrapping it so it will still play at the correct speed, same as it does at 44100?
i had a look, and there is a ResamplingAudioSource, is that what i should use? or is there a simpler way?