Hi there!
When I am running my application on my iTouch device on debug (or release) mode I need to load some .png.
But Juce throws me this :
for this line :
According to the callstack the file has been loaded but its structure has not been recognized :
in png_read_info
else
png_handle_unknown(png_ptr, info_ptr, length);
in png_handle_unknown
#endif
png_chunk_error(png_ptr, "unknown critical chunk");
}
and finally in png_chunk_error :
if (png_ptr != NULL && png_ptr->error_fn != NULL)
(*(png_ptr->error_fn))(png_ptr, '\0');
I really don’t understand, I currently test my app on iPhone Simulator and it works perfectly.
Any ideas?
Thanks.