I’m looking through the AudioProcessor base class, and I see that there are two versions of the virtual void processBlock(): one that takes an
AudioBuffer<float>, and one that takes an
If I want my plugin to work with either 32-bit or 64-bit systems, should I implement both of these methods? Does everything have to be written twice, with two versions of any internal buffers…?
or is there some way of doing a function template…?
Thanks in advance for help!