I have few questions about Graphics class.
What is the reason that the methods for drawing primitives (lines, squares etc.) use float paramenters?
And why then the drawText() isn’t using floats but ints instead?
And another question. The parameter lineThickness in funct. void Graphics::drawLine ( const Line & line, const float lineThickness ) means what exactly? I thought that lineThickness = 1.0f means it is wide one pixel exactly but it seems not to be the case… And when I set it to something less than 1 (say 0.25) it doens’t seem to change the thickness but transparency level…
Thanks in advance.