If you define a radial gradient with the ColourGradient class, it creates a gradient that varies as a function of the radius from the center of the circle. I’ve been trying to figure out the best way to create a radial gradient that varies instead as a function of the angle. I’m filling a path composed of pie slices and each slice should have its color vary as a function of its angular position. Does anyone know a better way to do this than filling each pie slice as its own path with its own gradient?
My LayerEffects project has code to do an angular blend. It’s not quite finished but you should be able to whip it into the shape you need.
Thanks for the tip. I’d been meaning to check out your layer effects project anyway…