Ok, let me explain it a bit better.
So I want to create a custom component that shows certain information. This component has to be sent through Spout (spout is a library to share graphics between programs). So I want to send this component to Resolume Arena to map the information in this VJ program.
So I want to know how to know how I get the OpenGL texture from this component to give it to the spout library to send this texture to the other program so I can use it in this. But I don’t know enough from the internals from JUCE and openGL to know where I should do this. Where should I do the paintEntireComponent, in the paint() function of the component?