Hi Jules,
I've been experiencing something rather unusual related to opaque widget on top of constantly repainted widget.
I would like to have your opinion on in order to know if this is a bug or rather a missing feature.
You can easily reproduce this using the Hello World example
Just add the following classes definitions
class RepaintComponent : public juce::Component, public juce::Timer
{
public:
RepaintComponent()
{
startTimer(20);
}
virtual void timerCallback()
{
repaint();
}
virtual void paint(juce::Graphics &g)
{
g.fillAll(juce::Colours::black);
}
};
class OtherComponent : public juce::Component
{
public:
OtherComponent()
{
setOpaque(true);
}
virtual void paint(juce::Graphics &g)
{
g.fillAll(juce::Colours::red);
}
};
Then in MainComponent ctor, the following code
RepaintComponent *pRepaintComponent = new RepaintComponent(); pRepaintComponent->setBounds(20, 100, 200, 30); addAndMakeVisible (pRepaintComponent); OtherComponent *pOtherComponent = new OtherComponent(); pOtherComponent->setBounds(0, 0, 600, 300); addAndMakeVisible (pOtherComponent);
What I'm seeing in that the OtherComponent component is repainted even though it's opaque and overlap the timer repainted component.
Thanks,
