I´ve made a custom audio source that takes data from a wave file and stores it in a buffer, when I connect it to a Audio Source Player and it sounds "right" but if I connect it first to an Resampling Audio Source i get a downsampled sound
This is the getNextAudioBlock method I am using:
void CustomAudioSource::getNextAudioBlock (const AudioSourceChannelInfo &bufferToFill)
{
bufferToFill.buffer->clear();
for (int i = 0; i < bufferToFill.numSamples; i++) {
if(currentSample<buffer->getNumSamples())
{
bufferToFill.buffer->setSample(0,i,buffer->getSample(0,currentSample));
bufferToFill.buffer->setSample(0,i,buffer->getSample(0,currentSample));
}
else
currentSample=-1;//this is to loop the buffer
currentSample++;//this is to loop the buffer
}
}
How can I correct this?