Looks like you got rid of Component::isValidComponent() in favor of a pointer implementation that automatically goes to 0 when the component is deleted.
So we can now do :
[code]
if (myComponent == 0) {
}[/code]
universally. Nice!
Looks like you got rid of Component::isValidComponent() in favor of a pointer implementation that automatically goes to 0 when the component is deleted.
So we can now do :
[code]
if (myComponent == 0) {
}[/code]
universally. Nice!