Save/load presets problem using valuetreestate -- FIXED!

Hello, i am using the valueTreeState to control my plugin parameters and everything works fine but when i try to save and load a preset in Cubase or Reaper it does not work … (the preset gets saved but when i load it nothing happens…)
i am using the following in the plugin processor:

 void BatSimAudioProcessor::getStateInformation (MemoryBlock& destData)
{
    ScopedPointer<XmlElement> xml (Parameters.state.createXml());
    copyXmlToBinary (*xml, destData);
}

void BatSimAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
    ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));
    if (xmlState != nullptr)
        if (xmlState->hasTagName (Parameters.state.getType()))
            Parameters.state = ValueTree::fromXml (*xmlState);  
} 

am i doing something wrong?

{
    // You should use this method to store your parameters in the memory block.
    // Here's an example of how you can use XML to make it easy and more robust:

    // Create an outer XML element..
    XmlElement xml ("MYPLUGINSETTINGS");

    // add some attributes to it..
    xml.setAttribute ("uiWidth", lastUIWidth);
    xml.setAttribute ("uiHeight", lastUIHeight);

    // Store the values of all our parameters, using their param ID as the XML attribute
    for (auto* param : getParameters())
        if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
            xml.setAttribute (p->paramID, p->getValue());

    // then use this helper function to stuff it into the binary blob and return it..
    copyXmlToBinary (xml, destData);
}

void JuceDemoPluginAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
    // You should use this method to restore your parameters from this memory block,
    // whose contents will have been created by the getStateInformation() call.

    // This getXmlFromBinary() helper function retrieves our XML from the binary blob..
    ScopedPointer<XmlElement> xmlState (getXmlFromBinary (data, sizeInBytes));

    if (xmlState != nullptr)
    {
        // make sure that it's actually our type of XML object..
        if (xmlState->hasTagName ("MYPLUGINSETTINGS"))
        {
            // ok, now pull out our last window size..
            lastUIWidth  = jmax (xmlState->getIntAttribute ("uiWidth", lastUIWidth), 400);
            lastUIHeight = jmax (xmlState->getIntAttribute ("uiHeight", lastUIHeight), 200);

            // Now reload our parameters..
            for (auto* param : getParameters())
                if (auto* p = dynamic_cast<AudioProcessorParameterWithID*> (param))
                    p->setValue ((float) xmlState->getDoubleAttribute (p->paramID, p->getValue()));
        }
    }
}