I’ve been building a delay with freeze, and so far everything is working well, but whenever I freeze the delay whatever’s stored in the buffer doesn’t get printed to audio whenever I bounce down/freeze and flatten the track.
The same thing happens with my parameters if I don’t set and load them during set/getStateInformation.
What can I do to store the buffer in a semi-permanent way so it doesn’t get cleared whenever prepareToPlay(?) gets called?
