SharedResourcePointer and LeakedObjectDetector


A global SharedResourcePointer lets go LeakedObjectDetector go nuts after the last plugin instance being removed. How is this intended to be used then?



Use it as a member of your AudioProcessor subclass.


Yes, a global instance of a SharedResourcePointer would make no sense at all! Its whole purpose is to avoid having global objects!


Great! Thanks, though its hopefully not the only purpose…