SharedResourcePointer and LeakedObjectDetector


#1

A global SharedResourcePointer lets go LeakedObjectDetector go nuts after the last plugin instance being removed. How is this intended to be used then?

Thanks,
raketa


#2

Use it as a member of your AudioProcessor subclass.


#3

Yes, a global instance of a SharedResourcePointer would make no sense at all! Its whole purpose is to avoid having global objects!


#4

Great! Thanks, though its hopefully not the only purpose…