Should i use AudioSource?

Just to check:

for simple audio primitives such as oscillators, filters, envelope generators, etc… AudioSource is the best base class to use, right?

Depends. Often if you’re building algorithms out of primitives, it’s best just to call these things as simple functions/classes that the compiler will inline. If you’re building dynamic graphs whose structure may change then it works to break things up into AudioSources or similar classes.

aarghh,that’s actually what i had been doing all along, but thought it’s be better to go with something more ‘Jucey’.

oh well, no harm done…will go back to plan A. thanks Jules.