showMessageBoxAsync broken on windows8

DirectWrite is used for font enumeration, obtaining glyph paths and text layout. Rendering paths to pixels is done by Juce in all cases. The text layout is only used when you use AttributedString or TextLayout classes. Juce’s AlertWindow uses the TextLayout classes.

No, the bug is directly due to DirectWrite. If you turn it off, you won’t get the bug.[/quote]Thanks for the info!

Vinn (I assume you read every post on the forum… :wink: ) you have an interface to FreeType in your VFLib. Would that plug into Juce’s backbone as an alternative to… both rendering and glyph paths etc… ?

I ran into this issue also, worked around it by disabling the use of DirectWrite. Has anyone found any other solution or should I just stick with that?