Stenz
1
Moin,
Think this is a bug, on Mac I have to reverse the result:
#if JUCE_MAC
if(!AlertWindow::showNativeDialogBox(T("Spectre"),txt,true))
#else
if(AlertWindow::showNativeDialogBox(T("Spectre"),txt,true))
#endif
No big deal, but a bit annoying though…
Stefan
jules
2
Yes, sorry - that does look like a typo. The fix should just be this, in juce_mac_MiscUtilities.mm:
bool AlertWindow::showNativeDialogBox (const String& title,
const String& bodyText,
bool isOkCancel)
{
const ScopedAutoReleasePool pool;
return NSRunAlertPanel (juceStringToNS (title),
juceStringToNS (bodyText),
@"Ok",
isOkCancel ? @"Cancel" : nil,
nil) == NSAlertDefaultReturn;
}
Thanks for flagging it, I’ll check that change in asap…