I created a simple application with some Labels and Buttons using the MainContentCompnent class and the Label Tutorial.
It all works well on my Mac. I managed to get the application to run on my android phone and my Ipad and it looks OK to me in various simulators.
I managed to release it on the google play store. A few users have told me the product is “unavailable” on their device which I assume is due to the size or resolution of the gui. Apple rejected it with this message :
"To resolve this issue, please revise your app to ensure it runs as expected and displays properly at iPhone resolution on iPad. Even if your app was developed specifically for iPhone, users should still be able to use your app on iPad. "
I submitted a version with the same sizes as the android version to apple. The application doesn’t take up the entire screen on the IPAD. It doesn’t bother me but it seems to bother apple. Does anyone have any general tips how to set all of this up properly and simply in JUCE ?
Originally I used the “getwidth” method which was in the label tutorial but on the Mac when I resized the window the buttons would disappear slowly.
Perhaps my question would be better directed towards the XCODE or ANDROID studio forum but I thought it wouldn’t help to share it here … Thanks in advance for any suggestions!
setSize (320, 480);
void resized() override
// sizing of all buttons in application playButton.setBounds (10, 10, 150, 30); repeatButton.setBounds (160, 10, 150, 30); noteButton.setBounds (10, 40, 150, 30);