the hiDPI support was not the culprit, but calls to
I had several widgets, each one with its own WidgetLookAndFeel instance with a couple of
createSystemTypefaceFor() calls at construction:
struct WidgetLookAndFeel : public LookAndFeel_V3
Font myGreatFont = Typeface::createSystemTypefaceFor (BinaryData::MyGreatFont_otf,
Font myGreatFont2 = Typeface::createSystemTypefaceFor (BinaryData::MyGreatFont2_otf,
I did not looked into it any further, I just improved my lnf handling, and put my fonts in a SharedRessourcePointer.
I’m still curious as why there’s such a big difference though. Are the fonts cached somehow in osx and not in win10?