I have some components which I animate moving around and scaling but contents never change. They have a lot of text, vector graphics, and other things and they render slow as mud. When I set `setBufferedToImage(true)` the performance increases greatly when the components are not moving, but as soon as I start to move/scale them it triggers a repaint, and I go down to 2fps again.
Is there a way to set it so scaling a whole component won't result in a repaint? What is the right way to handle this?