On Mac, before building the release binaries I alter the .plist’s of all targets in order to set the build version of my project. How do I do this on Windows?
I could use rcedit on the CLI to edit the built dll’s for VST2, but VST3 isn’t a dll.
Do I need to edit resources.rc file in the VisualStudio2017 exporter root dir? How do I do that?
Thanks for any responses.