Hi guys,
I have developed some plugin freebies and right now I’m developing my first commercial plugin. I’m doing all the development on Mac and, when everything’s ready, I switch to Windows just to compile. Usually I have to change stuff like fonts, positions, colours and that kind of stuff, but overall the process is straightforward. Just create a Visual Studio exporter, make little changes, compile and it’s ready to upload.
But today something happened that I didn’t think it was even possible: my plugin is passing audio untouched only on Windows. How’s that possible? Has this ever happened to you? Any advice?
Making any changes to the code like adding an extra for loop as a last step for muting the audio causes a crash, the plugin doesn’t even load. But I tested this exact same thing on Mac and again, there wasn’t any problems and the audio was muted.
float** data = buffer.getArrayOfWritePointers();
for (int i = 0; i < buffer.getNumSamples(); i++)
{
data[0][i] = 0.f;
data[1][i] = 0.f;
}
I’m terribly lost.
I use Reaper on both platforms to make the plugin tests.
I’m sorry if this ends up being something silly, my only guess right is that I’m missing something reaaaally obvious here.