StandAlone Plugins

Hi WilliamK,

Yes, there is a workflow, Fabian explained this thread:

The AudioDeviceManager and AudioDeviceSelectorComponent are very problematic inside your processor and processor editor classes. The StandalonePluginHolder has already an AudioDeviceManager, and having a second one in one process creates problems. And in a plugin, you shouldn’t access the AudioIODevices at all, only through the host.

Yes, there is a static function you can call: JuceApplicationBase::isStandaloneApp().

Hope that helps

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