Hi all,
Quick and simple question, can’t find it in the docs nor with a forum search.
I’m running my app with the native win32 windowframe.
How do i start my juce app maximized ?
Radiance
Hi all,
Quick and simple question, can’t find it in the docs nor with a forum search.
I’m running my app with the native win32 windowframe.
How do i start my juce app maximized ?
Radiance
Hi,
I haven’t tried it myself but you can give it a try. If your main window is a juce window, You can do this in your main window class.
getMaximiseButton()->setToggleState(true,true);
…doesn’t setFullScreen (true) do the trick?
(I wouldn’t recommend trying to use the button state to trigger it - it might work but is a bit hacky)
Hi Jules,
What about the maximize button state? Will that change to ON if setFullScreen (true) is used. I thought of using setFullScreen, but decided against doing it because I was worried about the button state.
The buttons will follow the window’s state - if they don’t then that’d be a bug! The window could be maximised by other means than clicking the button, so they need to respond to that.
Besides, if you use a native titlebar, there are no buttons that you can use like this.
Oh okay.:oops:
Thanks Jules.
so is it possible with a native titlebar or not ?
Thnx,
Radiance
Like I said: “setFullscreen (true)”. Or are you saying that this isn’t working properly?
“setFullscreen (true)” should work. I have used “setMinimised(true)”, which minimizes the window, so there shouldn’t be any problems with “setFullscreen”.
Like I said: “setFullscreen (true)”. Or are you saying that this isn’t working properly?[/quote]
yup, problem solved ![]()
I was a bit confused by the discussion regarding the use of the juce window buttons…
Thnx!,
Radiance
I apologize it’s all my fault. May be “I Can’t think straight” 
As I am a noob I might be doing something wrong, but it appears setFullScreen is not available for an animated application. At least not when I start a new Animated Application from within Projucer, and replace the maincomponent.cpp, mainComponent "setSize (800, 600); with setFullScreen (true); Says it is “undefined”.
I can get the screen resolution this way though;
Rectangle<int> area = Desktop::getInstance().getDisplays().getMainDisplay().userArea;
But if I then setSize to those coordinates, the application title bar and border line is gone.
Or even simpler I can set the size to the screen resolution this way;
setSize(getParentWidth(), getParentHeight());
But again that sets my app size so big, that there is no title bar or border lines around the app.
The thing is, setFullscreen() is a method of ResizeableWindow…
When I want the whole screen filled without setting the fullscreen flag, this does the job for me (in MainComponent):
const auto area = Desktop::getInstance().getDisplays().getMainDisplay().userArea;
setBounds (area);
Although, when I have a secondary monitor, I see an offset of a half top bar… a bit weird…