I am trying to decide what the best option would be to achieve the following idea:
Two audio parameters are linked to a series of audio samples. These samples are currently stored in a ValueTree. When the parameters change, a specific audio sample is selected based on a parameter to property match in the ValuTree. The only downside with this is that the base64 audio needs to be converted to an output stream and then converted to a buffer on the fly - I would imagine that there may be better ways to do this?
I was thinking maybe a HashMap that has preloaded AudioBuffers in it - then it could operate like a ValueTree but with ready-made AudioBuffers? However I did read somewhere that HashMaps are pass-by-value, so I suspect this wouldn’t work.