Studio One

I've got a problem with Studio One hanging and I don't know why. 

It appears to get into some unresolvable lock situation in editorBeingDeleted: 

void AudioProcessor::editorBeingDeleted (AudioProcessorEditor* const editor) noexcept


    const ScopedLock sl (callbackLock);

    if (activeEditor == editor)

        activeEditor = nullptr;


There aren't any other threads obviously holding the lock. 

Has anyone seen this before?  There appear to be problems with AU and VST.  

cheers, J. 

Ah - found a possible candidate an almost infinite loop (it's counting from -2 * 10^300) somewhere else. Foolish. Stupid uninitalised variable.

Ignore this for a minute. :)

I think this thread can be removed!