HI, I’m getting this assert in OpenGLTexture::release():
// If the texture is deleted while the owner context is not active, it's
// impossible to delete it, so this will be a leak until the context itself
// is deleted.
jassert (ownerContext == OpenGLContext::getCurrentContext()); (X) - assert fired
I’m calling the single texture release just like the OpenGLDemo_App. i.e.
void openGLContextClosing() override
{
// When the context is about to close, you must use this callback to delete
// any GPU resources while the context is still current.
freeAllContextObjects();
}
void freeAllContextObjects()
{
shape .reset();
shader .reset();
attributes.reset();
uniforms .reset();
texture .release();
}
Except mine gets to the texture release and assert happens!
I have about 4 opengl contexts over the plug-in, but this is only one with a texture.
*The texture binds OK and renders fine.
The textuer.loadImage function is called in the renderOpenGL function just after a
jassert(OpenGLHelpers::isContextActive());
I think it’s because I have a load of active contexts and it quits with the wrong one context active? I found this out by this never being true at openGLContextClosing()
if (OpenGLHelpers::isContextActive())
{
texture.release();
}