heres an example of what im trying, which is currently causing some problems.
quick edit: my painting is probably the bigger issue, i think i just need to cache the drawings to prevent redrawing unchanged images.
// header class
**Editor : public juce::AudioProcessorValueTreeState::Listener, public juce::Timer
// header functions
void parameterChanged(const String& parameterID, float newValue) override;
void timerCallback() override;
// header private members
juce::Slider sliderExample;
std::unique_ptr<juce::AudioProcessorValueTreeState::SliderAttachment> attachmentExample;
juce::Atomic<bool> exampleChange{ false };
-------------------------------------------------------------
// cpp constructor
audioProcessor.apvts.addParameterListener("ID_Band1_Freq", this);
attachmentExample.reset(new AudioProcessorValueTreeState::SliderAttachment{ audioProcessor.apvts, "ID_Band1_Freq", sliderExample });
startTimerHz(30);
// cpp destructor
attachmentExample.reset(nullptr);
// timer callback
if (paramChanged.compareAndSetBool(false, true))
{
repaint();
}
// param changed function
paramChanged.set(true);
this is probably not a great way to do things because there is slight lagging occurring when moving a slider. What would be the correct way?
