I have a TreeView displaying some custom TreeViewItems
For these custom items I’ve overloaded the paintItem function
In there I’m just calling fillAll() on the Graphics object that gets passed in
Each tree item seems be be getting drawn slightly in the tree item above it
This is clearest on the last item
I’ve looked at the clip bounds of the Graphics object and its Y is -1, is this supposed to happen?
Am I missing something?
Should I just fillRect from 0?