Unity3D inside a JUCE wrapper?


#1

Hi,

I'm looking for ways to develop 3d projects in Unity3d, export from Unity3d for Mac (or PC?), and then embed in a JUCE wrapper so my Unity3d project can be used as a MIDI plugin.

Has this been done before? Any tips?!

 

Thx!

Grig


#2

Sounds interesting! cool

I'd be interested to see how it could work too ... 


#3

The Unity guys themselves seem to have added the ability to attach a window to a child process via the argument -parentHWND, but it seems to be Windows only: http://forum.unity3d.com/threads/integrate-unity-in-c-program.284928/

Another option is to try using the web player and load it locally inside a JUCE web browser component.


#4

It should be possible to have Unity embed JUCE code as a [native plug-in](http://docs.unity3d.com/Manual/NativePlugins.html).

I created my own iOS native plug-in (not JUCE) three years ago, it seems to be properly documented now!

π

PS I don't think it would make any sense to try going the other way: embed Unity in JUCE. I've never heard of embedding Unity in anything!