We're using an OpenGLContext attached to our main Component to enable rendering with OpenGL, which happens to be faster than the normal rendering backend.
However, in Windows machines with "Intel Graphics G41 Express" GPUs, features used by JUCE's OpenGL rendering are not available and the rendering becomes a black screen.
It would be useful to be able to tell if the GPU/driver supports what JUCE rendering requires and only attaching an OpenGLContext to the component if it does. Is there a way to do it? Any advice?