Could someone please explain how one would integrate Apple Metal rendering into Juce? I disagree that Metal is not needed right now, given that Mojave and the newest iOS versions will not support OpenGL. Also, learning from another Juce dev, I understand that Vulkan is extremely hard to integrate with Juce.
I need to get ahead of this as I’m planning on quite a few big iOS apps and need to really manage memory in Auv3 to under 350 Meg. That’s very hard to do without SVG, but SVG takes up a lot more CPU.
If anyone has successfully integrated Metal into Juce, any help would be appreciated.